My classmates probably forgot I am in this class. I apologize for my lack of presence. This weeks topic is Quality Assurance before launch. We are talking about course material on an LMS but it is interesting that this past week was the final crunch as well as QA testing of a Virtual Reality Comic that a group of students and I produced over the last 3 months and debuted at Comic Con.
In my experience it is always the little things that get missed. For example, when recording a demo video in software and you accidentally say left click instead of right click. I have found that I only notice those mistakes well after I have recorded them and was either told about the mistake or discovered it in a re-watch.
To me these are the kinds of verbal typos that are the most difficult to find, at least find yourself. There is that fact of intimacy with one’s own writing/dialog where upon re-reading or watching you don’t notice the flaw because your mind corrects it subconsciously. So, my favorite method of QA is to have at least two other people review the product.
Thoughts on implementation of content and media in online modalities. I am quite familiar with this topic. I became a subject matter expert (sme) sometime around 2001, what I do know, I have been developing and delivering online educational content for over a decade.
It was never difficult to have text or embed an image into a webpage. Going back 16 years optimization was key, still is but in different ways. The first class I created content for was a Cinema 4D class. The students were first timers in the world of 3d so it was a foundations class. When I was contracted to create the content I was also given a license of Camtasia. It was life changing. Coming from a background of maybe finding an answer in a book, a fledgling internet seeing full screen capture and simple exporting for the web had me hooked. However therein lies the issue, technology can be a hindrance to creativity. John Lasetter said it best “technology inspires the art, art drives the technology”. I may have misquoted that but it is the intention of his meaning.
When I was creating content in the early days, video on the web was new. Youtube wasn’t even a thing. The early saving grace was the fact that users could play video files on their computers so the content was made available for download but it was Flash that made it possible in those early days. Love it or hate it, Flash paved the way for online video. The first several versions of Camtasia, a program to create video to be shared online, exported to Flash. Of course it supported other formats but if you wanted it on the web you were using Flash. It also created all the .html/.svg etc files/folders during export.
From there you had to know enough to get all of the pages linked together. And you have to make mention on the page that you were using Flash, or any other player, so the User could download that player and watch your content.
Now we have, had, H.264 .mp4 video. No player necessary, unless you have content other than video. It uploads into an LMS and is playable within the browser. To me that is a huge leap in being able to deliver content without limitations. I guess I am waxing nostalgic but I have traveled through the evolutions of online delivery and to me it is a mix of written words that serve as footnotes, videos that demonstrate the written word and video critiques with audio for learners to absorb and include into their work. I am not sure if I made any specific point, so we’ll see if the conversation gets going.
Sean here. To all my students who use my site for the videos, I hope you like the redesign.
There are links above, navigate away. I hope you enjoy your stay.
Y’all come back now, ya hear.